Import source: src/components/Hero/AudioVisualizer3D

Import the existing local project snapshot. This commit organizes existing files; it does not represent newly developed functionality.
This commit is contained in:
arsam
2026-09-18 23:07:57 +03:30
parent 5140b87cb0
commit aee93c6fdb
+92
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import { useRef, useMemo } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
import * as THREE from 'three'
const BAR_COUNT = 80
function Bars({ isPlaying }) {
const barsRef = useRef([])
const phases = useMemo(() => Array.from({ length: BAR_COUNT }, () => Math.random() * Math.PI * 2), [])
const speeds = useMemo(() => Array.from({ length: BAR_COUNT }, () => 0.5 + Math.random() * 1.6), [])
useFrame(({ clock }, delta) => {
const t = clock.getElapsedTime()
barsRef.current.forEach((mesh, i) => {
if (!mesh) return
const target = isPlaying
? Math.abs(Math.sin(t * speeds[i] + phases[i])) * 2.4 + 0.06
: Math.abs(Math.sin(t * 0.22 + phases[i])) * 0.28 + 0.04
mesh.scale.y = THREE.MathUtils.lerp(mesh.scale.y, target, 0.09)
mesh.position.y = mesh.scale.y * 0.5
// Subtle colour shift along ring
const hue = 0.12 + (i / BAR_COUNT) * 0.04
mesh.material.emissiveIntensity = 0.5 + mesh.scale.y * 0.25
})
})
const positions = useMemo(() => {
const r = 3.4
return Array.from({ length: BAR_COUNT }, (_, i) => {
const a = (i / BAR_COUNT) * Math.PI * 2
return { x: Math.cos(a) * r, z: Math.sin(a) * r }
})
}, [])
return (
<group rotation={[0.18, 0, 0]}>
{positions.map((p, i) => (
<mesh key={i} ref={el => (barsRef.current[i] = el)} position={[p.x, 0.5, p.z]}>
<boxGeometry args={[0.06, 1, 0.06]} />
<meshStandardMaterial
color="#c9a84c" emissive="#c9a84c" emissiveIntensity={0.55}
roughness={0.15} metalness={0.95} toneMapped={false}
/>
</mesh>
))}
{/* Outer ring */}
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, -0.03, 0]}>
<ringGeometry args={[3.15, 3.65, 80]} />
<meshBasicMaterial color="#c9a84c" transparent opacity={0.08} side={THREE.DoubleSide} />
</mesh>
{/* Inner ring */}
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, -0.03, 0]}>
<ringGeometry args={[1.1, 1.25, 64]} />
<meshBasicMaterial color="#e8c547" transparent opacity={0.1} side={THREE.DoubleSide} />
</mesh>
{/* Centre glow disc */}
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, -0.03, 0]}>
<circleGeometry args={[1.1, 64]} />
<meshBasicMaterial color="#c9a84c" transparent opacity={0.03} />
</mesh>
</group>
)
}
function Scene({ isPlaying }) {
const groupRef = useRef()
useFrame((_, delta) => {
if (groupRef.current) groupRef.current.rotation.y += delta * (isPlaying ? 0.38 : 0.07)
})
return (
<group ref={groupRef}>
<Bars isPlaying={isPlaying} />
</group>
)
}
export default function AudioVisualizer3D({ isPlaying }) {
return (
<Canvas camera={{ position: [0, 3.8, 9.5], fov: 46 }} gl={{ antialias: true, alpha: true }}
style={{ background: 'transparent' }}>
<ambientLight intensity={0.08} />
<pointLight position={[0, 7, 0]} intensity={5} color="#c9a84c" />
<pointLight position={[5, 2, 5]} intensity={2.5} color="#e8c547" />
<pointLight position={[-5, 1, -5]} intensity={1.5} color="#8a6f2e" />
<pointLight position={[0, -4, 0]} intensity={1} color="#c9a84c" />
<Scene isPlaying={isPlaying} />
</Canvas>
)
}