Files
CMusic/docs/superpowers/plans/2026-06-05-cmusic-frontend.md
T
arsam f121e33946 Import documentation: docs/superpowers/plans/2026-06-05-cmusic-frontend.md
Import the existing local project snapshot. This commit organizes existing files; it does not represent newly developed functionality.
2026-09-18 23:08:17 +03:30

46 KiB

CMusic 3D Frontend Implementation Plan

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (- [ ]) syntax for tracking.

Goal: Build a supermodern 3D-animated music website frontend with React Three Fiber, Framer Motion, GSAP, and Tailwind CSS — cyberpunk-luxury aesthetic.

Architecture: Single-page React app with distinct section components each managing their own 3D canvas (via R3F) or animation layer (Framer Motion / GSAP). A global useAudioPlayer hook drives the persistent player bar state. Stitch MCP generates base UI screens; Context7 provides accurate library API docs.

Tech Stack: React 18, Vite 5, Tailwind CSS 3, @react-three/fiber, @react-three/drei, Framer Motion, GSAP (+ ScrollTrigger), Stitch MCP (UI generation)


File Map

/srv/CMusic/
├── index.html
├── vite.config.js
├── tailwind.config.js
├── postcss.config.js
├── package.json
└── src/
    ├── main.jsx
    ├── App.jsx
    ├── index.css                          # global styles, CSS vars
    ├── data/
    │   └── mockData.js                    # tracks, albums, artists
    ├── hooks/
    │   └── useAudioPlayer.js              # global player state
    └── components/
        ├── Navbar/
        │   └── Navbar.jsx
        ├── Hero/
        │   ├── Hero.jsx
        │   ├── AudioVisualizer3D.jsx      # R3F bar visualizer
        │   └── HeroParticles.jsx          # R3F floating particles
        ├── FeaturedAlbums/
        │   ├── FeaturedAlbums.jsx
        │   └── AlbumCard3D.jsx            # R3F card with flip
        ├── TrendingTracks/
        │   ├── TrendingTracks.jsx
        │   └── TrackRow.jsx
        ├── ArtistSpotlight/
        │   ├── ArtistSpotlight.jsx
        │   └── ArtistParticles.jsx        # R3F particle field
        └── Player/
            ├── PlayerBar.jsx
            └── Waveform3D.jsx             # R3F animated waveform

Task 1: Scaffold Project

Files:

  • Create: package.json, vite.config.js, tailwind.config.js, postcss.config.js, index.html, src/main.jsx

  • Step 1: Init Vite React project

cd /srv/CMusic
npm create vite@latest . -- --template react
  • Step 2: Install all dependencies
npm install
npm install three @react-three/fiber @react-three/drei
npm install framer-motion gsap
npm install tailwindcss@3 postcss autoprefixer
npm install @types/three
npx tailwindcss init -p
  • Step 3: Configure tailwind.config.js
/** @type {import('tailwindcss').Config} */
export default {
  content: ['./index.html', './src/**/*.{js,jsx}'],
  theme: {
    extend: {
      colors: {
        'neon-purple': '#b829f5',
        'neon-cyan': '#00f5ff',
        'neon-pink': '#ff2d78',
        'dark-base': '#050508',
        'dark-card': '#0d0d18',
        'dark-surface': '#12121f',
        'glass': 'rgba(255,255,255,0.04)',
      },
      fontFamily: {
        sans: ['Inter', 'system-ui', 'sans-serif'],
        display: ['Space Grotesk', 'system-ui', 'sans-serif'],
      },
      backgroundImage: {
        'gradient-neon': 'linear-gradient(135deg, #b829f5 0%, #00f5ff 100%)',
        'gradient-dark': 'linear-gradient(180deg, #050508 0%, #0d0d18 100%)',
      },
      boxShadow: {
        'neon-purple': '0 0 20px rgba(184,41,245,0.5), 0 0 60px rgba(184,41,245,0.2)',
        'neon-cyan': '0 0 20px rgba(0,245,255,0.5), 0 0 60px rgba(0,245,255,0.2)',
        'glass': 'inset 0 1px 0 rgba(255,255,255,0.1)',
      },
    },
  },
  plugins: [],
}
  • Step 4: Configure vite.config.js
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'

export default defineConfig({
  plugins: [react()],
})
  • Step 5: Commit
git init
git add .
git commit -m "feat: scaffold Vite+React+R3F+Tailwind project"

Task 2: Fetch Docs via Context7

Purpose: Get accurate API signatures for React Three Fiber, Framer Motion, GSAP ScrollTrigger before writing 3D/animation code.

  • Step 1: Resolve Context7 library IDs

Use mcp__context7__resolve-library-id with queries:

  • "react-three-fiber 3D scene"

  • "framer-motion animation"

  • "gsap scroll trigger"

  • Step 2: Query R3F docs

Use mcp__context7__query-docs with resolved ID and question: "How to create a Canvas with useFrame animation loop and mesh geometry in React Three Fiber?"

  • Step 3: Query Framer Motion docs

Use mcp__context7__query-docs with question: "How to use motion.div with variants, whileHover, and useInView scroll animations?"

  • Step 4: Query GSAP ScrollTrigger docs

Use mcp__context7__query-docs with question: "How to use GSAP ScrollTrigger with React useEffect for parallax and scrub animations?"


Task 3: Global Styles + Design System

Files:

  • Modify: src/index.css

  • Use Stitch MCP to generate design system

  • Step 1: Create Stitch design system

Call mcp__stitch__create_design_system with:

{
  "name": "CMusic Design System",
  "description": "Cyberpunk-luxury dark theme. Deep black backgrounds (#050508), electric purple (#b829f5) and cyan (#00f5ff) neon accents, glassmorphism cards with backdrop-blur, Space Grotesk display font, Inter body. Neon glow box-shadows. No white backgrounds anywhere."
}
  • Step 2: Write src/index.css
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600&family=Space+Grotesk:wght@400;500;600;700&display=swap');
@tailwind base;
@tailwind components;
@tailwind utilities;

:root {
  --neon-purple: #b829f5;
  --neon-cyan: #00f5ff;
  --neon-pink: #ff2d78;
  --dark-base: #050508;
  --dark-card: #0d0d18;
}

* { box-sizing: border-box; }

html { scroll-behavior: smooth; }

body {
  background-color: var(--dark-base);
  color: #e8e8f0;
  font-family: 'Inter', sans-serif;
  overflow-x: hidden;
}

::-webkit-scrollbar { width: 4px; }
::-webkit-scrollbar-track { background: var(--dark-base); }
::-webkit-scrollbar-thumb {
  background: var(--neon-purple);
  border-radius: 2px;
}

.glass {
  background: rgba(255, 255, 255, 0.04);
  backdrop-filter: blur(20px);
  -webkit-backdrop-filter: blur(20px);
  border: 1px solid rgba(255, 255, 255, 0.08);
}

.neon-text-purple {
  color: var(--neon-purple);
  text-shadow: 0 0 10px rgba(184,41,245,0.8);
}

.neon-text-cyan {
  color: var(--neon-cyan);
  text-shadow: 0 0 10px rgba(0,245,255,0.8);
}

.neon-border {
  border: 1px solid rgba(184,41,245,0.4);
  box-shadow: 0 0 15px rgba(184,41,245,0.2), inset 0 0 15px rgba(184,41,245,0.05);
}

canvas { display: block; }
  • Step 3: Commit
git add src/index.css tailwind.config.js
git commit -m "feat: global styles and cyberpunk design system"

Task 4: Mock Data + useAudioPlayer Hook

Files:

  • Create: src/data/mockData.js

  • Create: src/hooks/useAudioPlayer.js

  • Step 1: Write mockData.js

export const tracks = [
  { id: 1, title: 'Neon Pulse', artist: 'Synthwave X', album: 'Electric Dreams', duration: '3:42', plays: '2.1M', cover: 'https://picsum.photos/seed/track1/400/400' },
  { id: 2, title: 'Void Walker', artist: 'Dark Matter', album: 'Singularity', duration: '4:15', plays: '1.8M', cover: 'https://picsum.photos/seed/track2/400/400' },
  { id: 3, title: 'Cyber Rain', artist: 'Neo Tokyo', album: 'Ghost Protocol', duration: '3:58', plays: '3.4M', cover: 'https://picsum.photos/seed/track3/400/400' },
  { id: 4, title: 'Quantum Drift', artist: 'Parallax', album: 'Infinite Loop', duration: '5:02', plays: '987K', cover: 'https://picsum.photos/seed/track4/400/400' },
  { id: 5, title: 'Aurora Blaze', artist: 'Synthwave X', album: 'Electric Dreams', duration: '4:33', plays: '1.2M', cover: 'https://picsum.photos/seed/track5/400/400' },
  { id: 6, title: 'Digital Soul', artist: 'Echo System', album: 'Phase Shift', duration: '3:21', plays: '756K', cover: 'https://picsum.photos/seed/track6/400/400' },
];

export const albums = [
  { id: 1, title: 'Electric Dreams', artist: 'Synthwave X', year: 2024, genre: 'Synthwave', cover: 'https://picsum.photos/seed/album1/600/600', tracks: 12, color: '#b829f5' },
  { id: 2, title: 'Singularity', artist: 'Dark Matter', year: 2024, genre: 'Dark Electro', cover: 'https://picsum.photos/seed/album2/600/600', tracks: 9, color: '#00f5ff' },
  { id: 3, title: 'Ghost Protocol', artist: 'Neo Tokyo', year: 2023, genre: 'Cyberpunk', cover: 'https://picsum.photos/seed/album3/600/600', tracks: 11, color: '#ff2d78' },
  { id: 4, title: 'Infinite Loop', artist: 'Parallax', year: 2024, genre: 'Ambient', cover: 'https://picsum.photos/seed/album4/600/600', tracks: 8, color: '#b829f5' },
];

export const artists = [
  { id: 1, name: 'Synthwave X', genre: 'Synthwave / Electro', followers: '4.2M', image: 'https://picsum.photos/seed/artist1/800/1000', bio: 'Pioneering the neon-drenched soundscapes of tomorrow.' },
  { id: 2, name: 'Dark Matter', genre: 'Dark Electro', followers: '2.8M', image: 'https://picsum.photos/seed/artist2/800/1000', bio: 'Where darkness meets digital frequency.' },
];
  • Step 2: Write useAudioPlayer.js
import { useState, useCallback } from 'react'
import { tracks } from '../data/mockData'

export function useAudioPlayer() {
  const [currentTrack, setCurrentTrack] = useState(tracks[0])
  const [isPlaying, setIsPlaying] = useState(false)
  const [progress, setProgress] = useState(0)
  const [volume, setVolume] = useState(0.8)

  const play = useCallback((track) => {
    setCurrentTrack(track)
    setIsPlaying(true)
  }, [])

  const togglePlay = useCallback(() => {
    setIsPlaying(p => !p)
  }, [])

  const next = useCallback(() => {
    const idx = tracks.findIndex(t => t.id === currentTrack.id)
    setCurrentTrack(tracks[(idx + 1) % tracks.length])
  }, [currentTrack])

  const prev = useCallback(() => {
    const idx = tracks.findIndex(t => t.id === currentTrack.id)
    setCurrentTrack(tracks[(idx - 1 + tracks.length) % tracks.length])
  }, [currentTrack])

  return { currentTrack, isPlaying, progress, volume, play, togglePlay, next, prev, setProgress, setVolume }
}
  • Step 3: Commit
git add src/data/mockData.js src/hooks/useAudioPlayer.js
git commit -m "feat: mock data and audio player hook"

Task 5: Navbar

Files:

  • Create: src/components/Navbar/Navbar.jsx

  • Step 1: Generate Navbar screen via Stitch

Call mcp__stitch__create_project then mcp__stitch__generate_screen_from_text with:

"Glassmorphism music app navbar. Dark background with backdrop-blur. Logo 'CMUSIC' in electric purple neon. Nav links: Discover, Artists, Albums, Charts. Right side: Search icon, notification bell, user avatar circle. Subtle purple neon bottom border that animates on scroll. Cyberpunk aesthetic."
  • Step 2: Write Navbar.jsx
import { useState, useEffect } from 'react'
import { motion } from 'framer-motion'

const navLinks = ['Discover', 'Artists', 'Albums', 'Charts']

export default function Navbar() {
  const [scrolled, setScrolled] = useState(false)

  useEffect(() => {
    const handler = () => setScrolled(window.scrollY > 20)
    window.addEventListener('scroll', handler)
    return () => window.removeEventListener('scroll', handler)
  }, [])

  return (
    <motion.nav
      initial={{ y: -80, opacity: 0 }}
      animate={{ y: 0, opacity: 1 }}
      transition={{ duration: 0.6, ease: 'easeOut' }}
      className={`fixed top-0 left-0 right-0 z-50 transition-all duration-300 ${
        scrolled ? 'glass border-b border-purple-500/20' : 'bg-transparent'
      }`}
    >
      <div className="max-w-7xl mx-auto px-6 h-16 flex items-center justify-between">
        {/* Logo */}
        <motion.div
          className="font-display font-bold text-xl tracking-widest neon-text-purple cursor-pointer"
          whileHover={{ scale: 1.05 }}
        >
          CMUSIC
        </motion.div>

        {/* Links */}
        <div className="hidden md:flex items-center gap-8">
          {navLinks.map((link) => (
            <motion.a
              key={link}
              href={`#${link.toLowerCase()}`}
              className="text-sm text-gray-400 hover:text-white transition-colors relative group"
              whileHover={{ color: '#b829f5' }}
            >
              {link}
              <span className="absolute -bottom-1 left-0 w-0 h-px bg-gradient-to-r from-neon-purple to-neon-cyan group-hover:w-full transition-all duration-300" />
            </motion.a>
          ))}
        </div>

        {/* Right Actions */}
        <div className="flex items-center gap-4">
          <motion.button
            whileHover={{ scale: 1.1 }}
            whileTap={{ scale: 0.95 }}
            className="text-gray-400 hover:text-white transition-colors"
            aria-label="Search"
          >
            <svg className="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
              <path strokeLinecap="round" strokeLinejoin="round" strokeWidth={1.5} d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
            </svg>
          </motion.button>
          <motion.div
            whileHover={{ scale: 1.1 }}
            className="w-8 h-8 rounded-full bg-gradient-to-br from-neon-purple to-neon-cyan flex items-center justify-center text-xs font-bold cursor-pointer"
          >
            U
          </motion.div>
        </div>
      </div>
    </motion.nav>
  )
}
  • Step 3: Commit
git add src/components/Navbar/
git commit -m "feat: glassmorphism navbar with scroll effect"

Task 6: Hero Section with 3D Visualizer

Files:

  • Create: src/components/Hero/Hero.jsx

  • Create: src/components/Hero/AudioVisualizer3D.jsx

  • Create: src/components/Hero/HeroParticles.jsx

  • Step 1: Write AudioVisualizer3D.jsx

import { useRef, useMemo } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
import * as THREE from 'three'

const BAR_COUNT = 64

function Bars({ isPlaying }) {
  const groupRef = useRef()
  const barsRef = useRef([])
  const phases = useMemo(() => Array.from({ length: BAR_COUNT }, (_, i) => Math.random() * Math.PI * 2), [])
  const speeds = useMemo(() => Array.from({ length: BAR_COUNT }, () => 0.8 + Math.random() * 1.5), [])

  useFrame(({ clock }) => {
    const t = clock.getElapsedTime()
    barsRef.current.forEach((mesh, i) => {
      if (!mesh) return
      const base = isPlaying
        ? Math.abs(Math.sin(t * speeds[i] + phases[i])) * 1.8 + 0.1
        : Math.abs(Math.sin(t * 0.3 + phases[i])) * 0.3 + 0.05
      mesh.scale.y = THREE.MathUtils.lerp(mesh.scale.y, base, 0.12)
      mesh.position.y = mesh.scale.y * 0.5
      const hue = (i / BAR_COUNT) * 0.2 + 0.75 + Math.sin(t * 0.2) * 0.05
      mesh.material.color.setHSL(hue, 1, 0.6)
      mesh.material.emissive.setHSL(hue, 1, 0.3)
    })
  })

  const bars = useMemo(() => {
    return Array.from({ length: BAR_COUNT }, (_, i) => {
      const angle = (i / BAR_COUNT) * Math.PI * 2
      const radius = 3
      return {
        x: Math.cos(angle) * radius,
        z: Math.sin(angle) * radius,
      }
    })
  }, [])

  return (
    <group ref={groupRef} rotation={[0.1, 0, 0]}>
      {bars.map((pos, i) => (
        <mesh
          key={i}
          ref={el => (barsRef.current[i] = el)}
          position={[pos.x, 0.5, pos.z]}
        >
          <boxGeometry args={[0.08, 1, 0.08]} />
          <meshStandardMaterial
            color="#b829f5"
            emissive="#b829f5"
            emissiveIntensity={0.8}
            toneMapped={false}
          />
        </mesh>
      ))}
      <mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, -0.05, 0]}>
        <ringGeometry args={[2.8, 3.2, 64]} />
        <meshStandardMaterial color="#00f5ff" emissive="#00f5ff" emissiveIntensity={0.5} toneMapped={false} />
      </mesh>
    </group>
  )
}

function RotatingGroup({ isPlaying, children }) {
  const groupRef = useRef()
  useFrame((_, delta) => {
    if (groupRef.current) {
      groupRef.current.rotation.y += delta * (isPlaying ? 0.4 : 0.1)
    }
  })
  return <group ref={groupRef}>{children}</group>
}

export default function AudioVisualizer3D({ isPlaying }) {
  return (
    <Canvas
      camera={{ position: [0, 3, 8], fov: 50 }}
      gl={{ antialias: true, alpha: true }}
      style={{ background: 'transparent' }}
    >
      <ambientLight intensity={0.2} />
      <pointLight position={[0, 5, 0]} intensity={2} color="#b829f5" />
      <pointLight position={[5, 2, 5]} intensity={1} color="#00f5ff" />
      <RotatingGroup isPlaying={isPlaying}>
        <Bars isPlaying={isPlaying} />
      </RotatingGroup>
    </Canvas>
  )
}
  • Step 2: Write HeroParticles.jsx
import { useRef, useMemo } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
import * as THREE from 'three'

const PARTICLE_COUNT = 200

function Particles() {
  const pointsRef = useRef()
  const positions = useMemo(() => {
    const arr = new Float32Array(PARTICLE_COUNT * 3)
    for (let i = 0; i < PARTICLE_COUNT; i++) {
      arr[i * 3] = (Math.random() - 0.5) * 20
      arr[i * 3 + 1] = (Math.random() - 0.5) * 20
      arr[i * 3 + 2] = (Math.random() - 0.5) * 20
    }
    return arr
  }, [])

  useFrame(({ clock }) => {
    if (pointsRef.current) {
      pointsRef.current.rotation.y = clock.getElapsedTime() * 0.04
      pointsRef.current.rotation.x = Math.sin(clock.getElapsedTime() * 0.02) * 0.1
    }
  })

  return (
    <points ref={pointsRef}>
      <bufferGeometry>
        <bufferAttribute attach="attributes-position" args={[positions, 3]} />
      </bufferGeometry>
      <pointsMaterial size={0.04} color="#b829f5" transparent opacity={0.6} />
    </points>
  )
}

export default function HeroParticles() {
  return (
    <Canvas camera={{ position: [0, 0, 5] }} gl={{ alpha: true }} style={{ background: 'transparent' }}>
      <Particles />
    </Canvas>
  )
}
  • Step 3: Write Hero.jsx
import { useEffect, useRef, useState } from 'react'
import { motion } from 'framer-motion'
import { gsap } from 'gsap'
import AudioVisualizer3D from './AudioVisualizer3D'
import HeroParticles from './HeroParticles'

export default function Hero({ isPlaying, onTogglePlay }) {
  const headingRef = useRef()
  const subRef = useRef()

  useEffect(() => {
    const ctx = gsap.context(() => {
      gsap.from(headingRef.current, { y: 60, opacity: 0, duration: 1, ease: 'power3.out', delay: 0.3 })
      gsap.from(subRef.current, { y: 40, opacity: 0, duration: 1, ease: 'power3.out', delay: 0.6 })
    })
    return () => ctx.revert()
  }, [])

  return (
    <section className="relative min-h-screen flex items-center justify-center overflow-hidden bg-dark-base">
      {/* Particle background */}
      <div className="absolute inset-0 pointer-events-none">
        <HeroParticles />
      </div>

      {/* Gradient blobs */}
      <div className="absolute top-1/4 left-1/4 w-96 h-96 bg-neon-purple/10 rounded-full blur-3xl pointer-events-none" />
      <div className="absolute bottom-1/4 right-1/4 w-80 h-80 bg-neon-cyan/10 rounded-full blur-3xl pointer-events-none" />

      {/* 3D Visualizer */}
      <div className="absolute inset-0 pointer-events-none">
        <AudioVisualizer3D isPlaying={isPlaying} />
      </div>

      {/* Content */}
      <div className="relative z-10 text-center px-6 max-w-4xl mx-auto">
        <motion.div
          initial={{ opacity: 0, scale: 0.8 }}
          animate={{ opacity: 1, scale: 1 }}
          transition={{ duration: 0.5 }}
          className="inline-block mb-4 px-4 py-1 rounded-full glass text-xs tracking-widest text-neon-cyan uppercase"
        >
          Now Streaming
        </motion.div>

        <h1
          ref={headingRef}
          className="font-display font-bold text-5xl md:text-8xl mb-6 leading-none"
        >
          <span className="text-white">Feel The</span>{' '}
          <span className="neon-text-purple">Music</span>
          <br />
          <span className="bg-gradient-to-r from-neon-purple via-neon-pink to-neon-cyan bg-clip-text text-transparent">
            In 3D
          </span>
        </h1>

        <p ref={subRef} className="text-gray-400 text-lg md:text-xl mb-10 max-w-2xl mx-auto leading-relaxed">
          Immerse yourself in a new dimension of music. Visualize every beat, every pulse, every frequency.
        </p>

        <div className="flex items-center justify-center gap-4">
          <motion.button
            whileHover={{ scale: 1.05, boxShadow: '0 0 30px rgba(184,41,245,0.6)' }}
            whileTap={{ scale: 0.97 }}
            onClick={onTogglePlay}
            className="px-8 py-4 rounded-full bg-gradient-to-r from-neon-purple to-neon-pink text-white font-semibold text-sm tracking-wide"
          >
            {isPlaying ? '⏸ Pause Vibe' : '▶ Start Listening'}
          </motion.button>

          <motion.button
            whileHover={{ scale: 1.05 }}
            whileTap={{ scale: 0.97 }}
            className="px-8 py-4 rounded-full glass neon-border text-white font-semibold text-sm tracking-wide"
          >
            Explore Now
          </motion.button>
        </div>

        {/* Scroll indicator */}
        <motion.div
          animate={{ y: [0, 10, 0] }}
          transition={{ repeat: Infinity, duration: 2 }}
          className="absolute bottom-8 left-1/2 -translate-x-1/2 text-gray-600"
        >
          <svg className="w-6 h-6" fill="none" stroke="currentColor" viewBox="0 0 24 24">
            <path strokeLinecap="round" strokeLinejoin="round" strokeWidth={1.5} d="M19 9l-7 7-7-7" />
          </svg>
        </motion.div>
      </div>
    </section>
  )
}
  • Step 4: Commit
git add src/components/Hero/
git commit -m "feat: hero section with 3D audio visualizer and particles"

Files:

  • Create: src/components/FeaturedAlbums/FeaturedAlbums.jsx

  • Create: src/components/FeaturedAlbums/AlbumCard3D.jsx

  • Step 1: Generate screen via Stitch

Call mcp__stitch__generate_screen_from_text with:

"Music app featured albums grid. Dark background. 4 album cards with 3D perspective tilt on hover. Each card: album cover image (square), album title, artist name, genre tag. Neon purple/cyan glow border on hover. Glassmorphism card background. 'Featured Albums' section heading with neon accent."
  • Step 2: Write AlbumCard3D.jsx
import { useRef } from 'react'
import { motion, useMotionValue, useSpring, useTransform } from 'framer-motion'

export default function AlbumCard3D({ album, onPlay }) {
  const cardRef = useRef()
  const x = useMotionValue(0)
  const y = useMotionValue(0)
  const rotateX = useSpring(useTransform(y, [-0.5, 0.5], [15, -15]), { stiffness: 300, damping: 30 })
  const rotateY = useSpring(useTransform(x, [-0.5, 0.5], [-15, 15]), { stiffness: 300, damping: 30 })

  const handleMouseMove = (e) => {
    const rect = cardRef.current.getBoundingClientRect()
    x.set((e.clientX - rect.left) / rect.width - 0.5)
    y.set((e.clientY - rect.top) / rect.height - 0.5)
  }

  const handleMouseLeave = () => {
    x.set(0)
    y.set(0)
  }

  return (
    <motion.div
      ref={cardRef}
      onMouseMove={handleMouseMove}
      onMouseLeave={handleMouseLeave}
      style={{ rotateX, rotateY, transformStyle: 'preserve-3d', perspective: 800 }}
      whileHover={{ scale: 1.04 }}
      className="relative glass rounded-2xl overflow-hidden cursor-pointer group"
    >
      {/* Glow */}
      <div
        className="absolute inset-0 opacity-0 group-hover:opacity-100 transition-opacity duration-500 rounded-2xl pointer-events-none"
        style={{ boxShadow: `0 0 40px ${album.color}60, inset 0 0 40px ${album.color}10` }}
      />

      {/* Cover */}
      <div className="relative overflow-hidden aspect-square">
        <img src={album.cover} alt={album.title} className="w-full h-full object-cover group-hover:scale-110 transition-transform duration-700" />
        <div className="absolute inset-0 bg-gradient-to-t from-dark-card via-transparent to-transparent" />

        {/* Play overlay */}
        <motion.div
          initial={{ opacity: 0 }}
          whileHover={{ opacity: 1 }}
          className="absolute inset-0 flex items-center justify-center bg-black/40"
        >
          <motion.button
            whileHover={{ scale: 1.15 }}
            whileTap={{ scale: 0.9 }}
            onClick={() => onPlay(album)}
            className="w-14 h-14 rounded-full flex items-center justify-center"
            style={{ background: album.color, boxShadow: `0 0 25px ${album.color}` }}
          >
            <span className="text-white text-xl ml-1">▶</span>
          </motion.button>
        </motion.div>
      </div>

      {/* Info */}
      <div className="p-4">
        <h3 className="font-display font-semibold text-white text-sm truncate">{album.title}</h3>
        <p className="text-gray-400 text-xs mt-1">{album.artist}</p>
        <div className="flex items-center justify-between mt-3">
          <span className="text-xs px-2 py-0.5 rounded-full" style={{ background: `${album.color}20`, color: album.color }}>
            {album.genre}
          </span>
          <span className="text-xs text-gray-600">{album.tracks} tracks</span>
        </div>
      </div>
    </motion.div>
  )
}
  • Step 3: Write FeaturedAlbums.jsx
import { useRef } from 'react'
import { motion, useInView } from 'framer-motion'
import AlbumCard3D from './AlbumCard3D'
import { albums } from '../../data/mockData'

export default function FeaturedAlbums({ onPlay }) {
  const ref = useRef()
  const inView = useInView(ref, { once: true, margin: '-100px' })

  return (
    <section id="albums" ref={ref} className="py-24 px-6 bg-dark-base relative overflow-hidden">
      <div className="absolute top-0 left-0 right-0 h-px bg-gradient-to-r from-transparent via-neon-purple/40 to-transparent" />

      <div className="max-w-7xl mx-auto">
        <motion.div
          initial={{ opacity: 0, y: 30 }}
          animate={inView ? { opacity: 1, y: 0 } : {}}
          transition={{ duration: 0.6 }}
          className="mb-12"
        >
          <p className="text-neon-cyan text-xs tracking-widest uppercase mb-2">Collection</p>
          <h2 className="font-display font-bold text-4xl md:text-5xl text-white">
            Featured <span className="neon-text-purple">Albums</span>
          </h2>
        </motion.div>

        <div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-6">
          {albums.map((album, i) => (
            <motion.div
              key={album.id}
              initial={{ opacity: 0, y: 50 }}
              animate={inView ? { opacity: 1, y: 0 } : {}}
              transition={{ duration: 0.5, delay: i * 0.1 }}
            >
              <AlbumCard3D album={album} onPlay={onPlay} />
            </motion.div>
          ))}
        </div>
      </div>
    </section>
  )
}
  • Step 4: Commit
git add src/components/FeaturedAlbums/
git commit -m "feat: featured albums with 3D perspective tilt cards"

Files:

  • Create: src/components/TrendingTracks/TrendingTracks.jsx

  • Create: src/components/TrendingTracks/TrackRow.jsx

  • Step 1: Write TrackRow.jsx

import { motion } from 'framer-motion'

export default function TrackRow({ track, index, isActive, onPlay }) {
  return (
    <motion.div
      whileHover={{ x: 8, backgroundColor: 'rgba(184,41,245,0.06)' }}
      className={`flex items-center gap-4 px-4 py-3 rounded-xl cursor-pointer transition-colors group ${
        isActive ? 'bg-neon-purple/10 neon-border' : ''
      }`}
      onClick={() => onPlay(track)}
    >
      {/* Rank */}
      <span className={`w-6 text-center text-sm font-mono ${isActive ? 'neon-text-purple' : 'text-gray-600'}`}>
        {isActive ? '♫' : index + 1}
      </span>

      {/* Cover */}
      <div className="relative w-12 h-12 rounded-lg overflow-hidden flex-shrink-0">
        <img src={track.cover} alt={track.title} className="w-full h-full object-cover group-hover:scale-110 transition-transform duration-300" />
        <motion.div
          initial={{ opacity: 0 }}
          whileHover={{ opacity: 1 }}
          className="absolute inset-0 bg-black/50 flex items-center justify-center"
        >
          <span className="text-white text-sm">▶</span>
        </motion.div>
      </div>

      {/* Info */}
      <div className="flex-1 min-w-0">
        <p className={`text-sm font-medium truncate ${isActive ? 'text-neon-purple' : 'text-white'}`}>{track.title}</p>
        <p className="text-xs text-gray-500 truncate">{track.artist}</p>
      </div>

      {/* Plays */}
      <span className="hidden sm:block text-xs text-gray-600">{track.plays}</span>

      {/* Duration */}
      <span className="text-xs text-gray-500 font-mono">{track.duration}</span>

      {/* Active bar */}
      {isActive && (
        <div className="flex items-end gap-0.5 h-4">
          {[1, 2, 3].map(i => (
            <motion.div
              key={i}
              animate={{ scaleY: [1, 0.3, 1] }}
              transition={{ repeat: Infinity, duration: 0.8, delay: i * 0.15 }}
              className="w-0.5 bg-neon-purple rounded-full origin-bottom"
              style={{ height: '100%' }}
            />
          ))}
        </div>
      )}
    </motion.div>
  )
}
  • Step 2: Write TrendingTracks.jsx
import { useRef, useEffect } from 'react'
import { motion, useInView } from 'framer-motion'
import { gsap } from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import TrackRow from './TrackRow'
import { tracks } from '../../data/mockData'

gsap.registerPlugin(ScrollTrigger)

export default function TrendingTracks({ currentTrack, onPlay }) {
  const sectionRef = useRef()
  const ref = useRef()
  const inView = useInView(ref, { once: true, margin: '-100px' })

  useEffect(() => {
    const ctx = gsap.context(() => {
      gsap.from('.track-parallax', {
        x: -40,
        opacity: 0,
        stagger: 0.08,
        scrollTrigger: {
          trigger: sectionRef.current,
          start: 'top 80%',
          end: 'bottom 20%',
        },
      })
    }, sectionRef)
    return () => ctx.revert()
  }, [])

  return (
    <section id="charts" ref={sectionRef} className="py-24 px-6 bg-dark-surface relative">
      <div className="absolute top-0 left-0 right-0 h-px bg-gradient-to-r from-transparent via-neon-cyan/40 to-transparent" />

      <div className="max-w-4xl mx-auto" ref={ref}>
        <motion.div
          initial={{ opacity: 0, y: 30 }}
          animate={inView ? { opacity: 1, y: 0 } : {}}
          transition={{ duration: 0.6 }}
          className="mb-12"
        >
          <p className="text-neon-purple text-xs tracking-widest uppercase mb-2">Hot Right Now</p>
          <h2 className="font-display font-bold text-4xl md:text-5xl text-white">
            Trending <span className="neon-text-cyan">Tracks</span>
          </h2>
        </motion.div>

        <div className="space-y-1">
          {tracks.map((track, i) => (
            <div key={track.id} className="track-parallax">
              <TrackRow
                track={track}
                index={i}
                isActive={currentTrack?.id === track.id}
                onPlay={onPlay}
              />
            </div>
          ))}
        </div>
      </div>
    </section>
  )
}
  • Step 3: Commit
git add src/components/TrendingTracks/
git commit -m "feat: trending tracks section with GSAP parallax"

Task 9: Artist Spotlight with R3F Particle Field

Files:

  • Create: src/components/ArtistSpotlight/ArtistSpotlight.jsx

  • Create: src/components/ArtistSpotlight/ArtistParticles.jsx

  • Step 1: Write ArtistParticles.jsx

import { useRef, useMemo } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
import * as THREE from 'three'

const COUNT = 300

function Particles() {
  const meshRef = useRef()
  const dummy = useMemo(() => new THREE.Object3D(), [])
  const particles = useMemo(() => {
    return Array.from({ length: COUNT }, (_, i) => ({
      phi: Math.acos(-1 + (2 * i) / COUNT),
      theta: Math.sqrt(COUNT * Math.PI) * (2 * i / COUNT) * Math.PI,
      speed: 0.2 + Math.random() * 0.3,
      radius: 2 + Math.random() * 1.5,
    }))
  }, [])

  useFrame(({ clock }) => {
    const t = clock.getElapsedTime()
    particles.forEach((p, i) => {
      const r = p.radius + Math.sin(t * p.speed + i) * 0.3
      dummy.position.set(
        r * Math.sin(p.phi) * Math.cos(p.theta + t * p.speed * 0.1),
        r * Math.cos(p.phi),
        r * Math.sin(p.phi) * Math.sin(p.theta + t * p.speed * 0.1)
      )
      dummy.scale.setScalar(0.015 + Math.abs(Math.sin(t + i)) * 0.01)
      dummy.updateMatrix()
      meshRef.current.setMatrixAt(i, dummy.matrix)
    })
    meshRef.current.instanceMatrix.needsUpdate = true
  })

  return (
    <instancedMesh ref={meshRef} args={[null, null, COUNT]}>
      <sphereGeometry args={[1, 4, 4]} />
      <meshBasicMaterial color="#b829f5" />
    </instancedMesh>
  )
}

export default function ArtistParticles() {
  return (
    <Canvas camera={{ position: [0, 0, 6] }} gl={{ alpha: true }} style={{ background: 'transparent' }}>
      <Particles />
    </Canvas>
  )
}
  • Step 2: Write ArtistSpotlight.jsx
import { useRef } from 'react'
import { motion, useInView } from 'framer-motion'
import ArtistParticles from './ArtistParticles'
import { artists } from '../../data/mockData'

export default function ArtistSpotlight() {
  const artist = artists[0]
  const ref = useRef()
  const inView = useInView(ref, { once: true, margin: '-100px' })

  return (
    <section id="artists" ref={ref} className="relative py-24 overflow-hidden bg-dark-base">
      <div className="absolute top-0 left-0 right-0 h-px bg-gradient-to-r from-transparent via-neon-pink/40 to-transparent" />

      {/* Particle field */}
      <div className="absolute inset-0 pointer-events-none">
        <ArtistParticles />
      </div>

      {/* Gradient overlay */}
      <div className="absolute inset-0 bg-gradient-to-r from-dark-base via-dark-base/60 to-transparent pointer-events-none" />

      <div className="max-w-7xl mx-auto px-6 relative z-10">
        <div className="grid grid-cols-1 lg:grid-cols-2 gap-12 items-center">
          {/* Text */}
          <motion.div
            initial={{ opacity: 0, x: -50 }}
            animate={inView ? { opacity: 1, x: 0 } : {}}
            transition={{ duration: 0.7 }}
          >
            <p className="text-neon-pink text-xs tracking-widest uppercase mb-4">Artist Spotlight</p>
            <h2 className="font-display font-bold text-5xl md:text-7xl text-white mb-4 leading-none">
              {artist.name}
            </h2>
            <p className="text-neon-cyan text-sm mb-4">{artist.genre}</p>
            <p className="text-gray-400 text-base leading-relaxed mb-8 max-w-md">{artist.bio}</p>

            <div className="flex items-center gap-8 mb-8">
              <div>
                <p className="font-display font-bold text-2xl neon-text-purple">{artist.followers}</p>
                <p className="text-xs text-gray-600 mt-1">Followers</p>
              </div>
              <div className="w-px h-10 bg-gray-800" />
              <div>
                <p className="font-display font-bold text-2xl text-white">48</p>
                <p className="text-xs text-gray-600 mt-1">Tracks</p>
              </div>
              <div className="w-px h-10 bg-gray-800" />
              <div>
                <p className="font-display font-bold text-2xl text-white">6</p>
                <p className="text-xs text-gray-600 mt-1">Albums</p>
              </div>
            </div>

            <motion.button
              whileHover={{ scale: 1.05, boxShadow: '0 0 30px rgba(255,45,120,0.5)' }}
              whileTap={{ scale: 0.97 }}
              className="px-8 py-3 rounded-full bg-gradient-to-r from-neon-pink to-neon-purple text-white font-semibold text-sm tracking-wide"
            >
              Follow Artist
            </motion.button>
          </motion.div>

          {/* Artist image */}
          <motion.div
            initial={{ opacity: 0, scale: 0.8 }}
            animate={inView ? { opacity: 1, scale: 1 } : {}}
            transition={{ duration: 0.7, delay: 0.2 }}
            className="relative"
          >
            <div className="relative rounded-2xl overflow-hidden aspect-[4/5] max-w-sm mx-auto" style={{ boxShadow: '0 0 60px rgba(184,41,245,0.3)' }}>
              <img src={artist.image} alt={artist.name} className="w-full h-full object-cover" />
              <div className="absolute inset-0 bg-gradient-to-t from-dark-base/80 via-transparent to-transparent" />
            </div>
          </motion.div>
        </div>
      </div>
    </section>
  )
}
  • Step 3: Commit
git add src/components/ArtistSpotlight/
git commit -m "feat: artist spotlight with R3F particle sphere"

Task 10: Persistent Player Bar with 3D Waveform

Files:

  • Create: src/components/Player/Waveform3D.jsx

  • Create: src/components/Player/PlayerBar.jsx

  • Step 1: Write Waveform3D.jsx

import { useRef, useMemo } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
import * as THREE from 'three'

const BAR_COUNT = 32

function Waveform({ isPlaying }) {
  const barsRef = useRef([])
  const phases = useMemo(() => Array.from({ length: BAR_COUNT }, () => Math.random() * Math.PI * 2), [])

  useFrame(({ clock }) => {
    const t = clock.getElapsedTime()
    barsRef.current.forEach((mesh, i) => {
      if (!mesh) return
      const target = isPlaying
        ? Math.abs(Math.sin(t * 3 + phases[i])) * 0.8 + 0.05
        : 0.05 + Math.abs(Math.sin(t * 0.5 + phases[i])) * 0.1
      mesh.scale.y = THREE.MathUtils.lerp(mesh.scale.y, target, 0.15)
      mesh.position.y = mesh.scale.y * 0.5
    })
  })

  return (
    <group>
      {Array.from({ length: BAR_COUNT }, (_, i) => (
        <mesh
          key={i}
          ref={el => (barsRef.current[i] = el)}
          position={[(i - BAR_COUNT / 2) * 0.07, 0.05, 0]}
        >
          <boxGeometry args={[0.05, 1, 0.05]} />
          <meshBasicMaterial
            color={i % 3 === 0 ? '#b829f5' : i % 3 === 1 ? '#00f5ff' : '#ff2d78'}
          />
        </mesh>
      ))}
    </group>
  )
}

export default function Waveform3D({ isPlaying }) {
  return (
    <Canvas
      camera={{ position: [0, 0.5, 2.5], fov: 40 }}
      gl={{ alpha: true, antialias: false }}
      style={{ background: 'transparent' }}
    >
      <Waveform isPlaying={isPlaying} />
    </Canvas>
  )
}
  • Step 2: Write PlayerBar.jsx
import { motion, AnimatePresence } from 'framer-motion'
import Waveform3D from './Waveform3D'

export default function PlayerBar({ currentTrack, isPlaying, progress, volume, onToggle, onNext, onPrev, onSeek, onVolume }) {
  if (!currentTrack) return null

  return (
    <AnimatePresence>
      <motion.div
        initial={{ y: 100, opacity: 0 }}
        animate={{ y: 0, opacity: 1 }}
        className="fixed bottom-0 left-0 right-0 z-50 glass border-t border-white/10"
        style={{ boxShadow: '0 -10px 40px rgba(184,41,245,0.15)' }}
      >
        <div className="max-w-7xl mx-auto px-4 h-20 flex items-center gap-4">
          {/* Track info */}
          <div className="flex items-center gap-3 w-52 flex-shrink-0">
            <div className="relative w-12 h-12 rounded-lg overflow-hidden flex-shrink-0">
              <img src={currentTrack.cover} alt={currentTrack.title} className="w-full h-full object-cover" />
              {isPlaying && (
                <div className="absolute inset-0 border-2 border-neon-purple rounded-lg animate-pulse" />
              )}
            </div>
            <div className="min-w-0">
              <p className="text-white text-sm font-medium truncate">{currentTrack.title}</p>
              <p className="text-gray-500 text-xs truncate">{currentTrack.artist}</p>
            </div>
          </div>

          {/* Center: controls + waveform */}
          <div className="flex-1 flex flex-col items-center gap-1">
            {/* Controls */}
            <div className="flex items-center gap-6">
              <motion.button
                whileHover={{ scale: 1.1 }}
                whileTap={{ scale: 0.9 }}
                onClick={onPrev}
                className="text-gray-400 hover:text-white transition-colors"
              >
                <svg className="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
                  <path d="M6 6h2v12H6zm3.5 6l8.5 6V6z" />
                </svg>
              </motion.button>

              <motion.button
                whileHover={{ scale: 1.1 }}
                whileTap={{ scale: 0.9 }}
                onClick={onToggle}
                className="w-10 h-10 rounded-full flex items-center justify-center text-white"
                style={{ background: 'linear-gradient(135deg, #b829f5, #00f5ff)', boxShadow: '0 0 20px rgba(184,41,245,0.5)' }}
              >
                {isPlaying ? (
                  <svg className="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
                    <path d="M6 19h4V5H6v14zm8-14v14h4V5h-4z" />
                  </svg>
                ) : (
                  <svg className="w-4 h-4 ml-0.5" fill="currentColor" viewBox="0 0 24 24">
                    <path d="M8 5v14l11-7z" />
                  </svg>
                )}
              </motion.button>

              <motion.button
                whileHover={{ scale: 1.1 }}
                whileTap={{ scale: 0.9 }}
                onClick={onNext}
                className="text-gray-400 hover:text-white transition-colors"
              >
                <svg className="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
                  <path d="M6 18l8.5-6L6 6v12zm2-8.14L11.03 12 8 14.14V9.86zM16 6h2v12h-2z" />
                </svg>
              </motion.button>
            </div>

            {/* Progress bar */}
            <div className="w-full max-w-md flex items-center gap-2">
              <span className="text-xs text-gray-600 font-mono w-8 text-right">0:00</span>
              <div
                className="flex-1 h-1 bg-gray-800 rounded-full cursor-pointer group"
                onClick={(e) => {
                  const rect = e.currentTarget.getBoundingClientRect()
                  onSeek((e.clientX - rect.left) / rect.width)
                }}
              >
                <div
                  className="h-full rounded-full relative"
                  style={{ width: `${progress * 100}%`, background: 'linear-gradient(90deg, #b829f5, #00f5ff)' }}
                >
                  <div className="absolute right-0 top-1/2 -translate-y-1/2 w-3 h-3 rounded-full bg-white opacity-0 group-hover:opacity-100 transition-opacity" />
                </div>
              </div>
              <span className="text-xs text-gray-600 font-mono w-8">{currentTrack.duration}</span>
            </div>
          </div>

          {/* Right: waveform + volume */}
          <div className="hidden lg:flex items-center gap-3 w-48 flex-shrink-0">
            <div className="w-24 h-10">
              <Waveform3D isPlaying={isPlaying} />
            </div>
            <div className="flex items-center gap-2">
              <svg className="w-4 h-4 text-gray-500" fill="currentColor" viewBox="0 0 24 24">
                <path d="M3 9v6h4l5 5V4L7 9H3zm13.5 3c0-1.77-1.02-3.29-2.5-4.03v8.05c1.48-.73 2.5-2.25 2.5-4.02z" />
              </svg>
              <input
                type="range"
                min="0" max="1" step="0.01"
                value={volume}
                onChange={(e) => onVolume(parseFloat(e.target.value))}
                className="w-20 accent-neon-purple"
              />
            </div>
          </div>
        </div>
      </motion.div>
    </AnimatePresence>
  )
}
  • Step 3: Commit
git add src/components/Player/
git commit -m "feat: persistent player bar with 3D waveform"

Task 11: Assemble App + Run

Files:

  • Modify: src/App.jsx

  • Modify: src/main.jsx

  • Step 1: Write src/main.jsx

import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.jsx'

createRoot(document.getElementById('root')).render(
  <StrictMode>
    <App />
  </StrictMode>
)
  • Step 2: Write src/App.jsx
import { useState } from 'react'
import { useAudioPlayer } from './hooks/useAudioPlayer'
import Navbar from './components/Navbar/Navbar'
import Hero from './components/Hero/Hero'
import FeaturedAlbums from './components/FeaturedAlbums/FeaturedAlbums'
import TrendingTracks from './components/TrendingTracks/TrendingTracks'
import ArtistSpotlight from './components/ArtistSpotlight/ArtistSpotlight'
import PlayerBar from './components/Player/PlayerBar'

export default function App() {
  const player = useAudioPlayer()

  return (
    <div className="min-h-screen bg-dark-base pb-20">
      <Navbar />
      <Hero isPlaying={player.isPlaying} onTogglePlay={player.togglePlay} />
      <FeaturedAlbums onPlay={player.play} />
      <TrendingTracks currentTrack={player.currentTrack} onPlay={player.play} />
      <ArtistSpotlight />
      <PlayerBar
        currentTrack={player.currentTrack}
        isPlaying={player.isPlaying}
        progress={player.progress}
        volume={player.volume}
        onToggle={player.togglePlay}
        onNext={player.next}
        onPrev={player.prev}
        onSeek={player.setProgress}
        onVolume={player.setVolume}
      />
    </div>
  )
}
  • Step 3: Update index.html with correct title
<!doctype html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <link rel="icon" type="image/svg+xml" href="/vite.svg" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>CMusic — Feel The Music In 3D</title>
  </head>
  <body>
    <div id="root"></div>
    <script type="module" src="/src/main.jsx"></script>
  </body>
</html>
  • Step 4: Start dev server and verify
npm run dev

Expected: Server starts at http://localhost:5173. Verify all sections render, 3D visualizer animates, player bar appears, album cards tilt on hover.

  • Step 5: Final commit
git add src/App.jsx src/main.jsx index.html
git commit -m "feat: assemble full CMusic 3D music website"