Import source: src/components/Player/Waveform3D
Import the existing local project snapshot. This commit organizes existing files; it does not represent newly developed functionality.
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import { useRef, useMemo } from 'react'
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import { Canvas, useFrame } from '@react-three/fiber'
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import * as THREE from 'three'
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const BAR_COUNT = 28
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function Waveform({ isPlaying }) {
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const barsRef = useRef([])
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const phases = useMemo(() => Array.from({ length: BAR_COUNT }, () => Math.random() * Math.PI * 2), [])
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useFrame(({ clock }) => {
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const t = clock.getElapsedTime()
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barsRef.current.forEach((mesh, i) => {
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if (!mesh) return
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const target = isPlaying
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? Math.abs(Math.sin(t * 3.5 + phases[i])) * 0.7 + 0.04
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: 0.04 + Math.abs(Math.sin(t * 0.4 + phases[i])) * 0.08
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mesh.scale.y = THREE.MathUtils.lerp(mesh.scale.y, target, 0.18)
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mesh.position.y = mesh.scale.y * 0.5
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})
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})
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return (
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<group>
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{Array.from({ length: BAR_COUNT }, (_, i) => (
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<mesh
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key={i}
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ref={el => (barsRef.current[i] = el)}
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position={[(i - BAR_COUNT / 2) * 0.075, 0.04, 0]}
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>
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<boxGeometry args={[0.05, 1, 0.05]} />
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<meshBasicMaterial color={i % 2 === 0 ? '#c9a84c' : '#8a6f2e'} />
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</mesh>
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))}
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</group>
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)
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}
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export default function Waveform3D({ isPlaying }) {
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return (
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<Canvas
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camera={{ position: [0, 0.4, 2.2], fov: 45 }}
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gl={{ alpha: true, antialias: false }}
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style={{ background: 'transparent' }}
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>
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<Waveform isPlaying={isPlaying} />
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</Canvas>
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)
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}
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